Demo Refactoring

N.B: This build is a work in progress and as such, is missing key features and may contain bugs and other errors. Please read the build notes below for more information…

Tsuro

#01

01/03/14

The objective of this build was to port the main code to a Finite State Machine to imrpove the project’s speed and simplicity. This will appear to be a step-backward from the original demo, but there are many benefits under-the-hood.

  • The basic game is playable from start to finish
  • A frame-rate counter has been added to help with optimisation
  • Instructions are missing (don’t forget to tap the tiles to start playing!)
  • Some sound effecs are missing
  • Animations and game-flow require tuning (some objects pass through each other and the flow isn’t “slick” enough just yet)
  • It is possible to break the game-flow by interacting with the tiles too early (notably if you tap/drag a tile before the placement glow appears)

[unity src=”6468″]