N.B: This build is a work in progress and as such, is missing key features and may contain bugs and other errors. Please read the build notes below for more information…
Tsuro
#01
01/03/14
The objective of this build was to port the main code to a Finite State Machine to imrpove the project’s speed and simplicity. This will appear to be a step-backward from the original demo, but there are many benefits under-the-hood.
- The basic game is playable from start to finish
- A frame-rate counter has been added to help with optimisation
- Instructions are missing (don’t forget to tap the tiles to start playing!)
- Some sound effecs are missing
- Animations and game-flow require tuning (some objects pass through each other and the flow isn’t “slick” enough just yet)
- It is possible to break the game-flow by interacting with the tiles too early (notably if you tap/drag a tile before the placement glow appears)
[unity src=”6468″]
