N.B: This build is a work in progress and as such, is missing key features and may contain bugs and other errors. Please read the build notes below for more information…
Tsuro
#02
14/03/14
The objective of this build was to produce a functional user interface.
- The flow of the original demo is playable from start to finish
- The interface scales automatically for phones and tablet
- All text is pulled from a localization system (so we are ready for translation into FIGS)
- Blur was too processor intesive, so it has been dropped (but could still be revisited at a later date)
- The “hamburger” is not functional yet
- There are some small bugs that make windows pop out when they shouldn’t
- The layout for the Game End message still needs a little polish
- A few online elements (the slider and leaderboard) have been made, but will not appear until the respective functionality is hooked up
- Animations and game-flow require tuning (some objects pass through each other and the flow isn’t “slick” enough just yet)
- It is possible to break the game-flow by interacting with the tiles too early (notably if you tap/drag a tile before the placement glow appears)
[unity src=”6585″]
