A.I. Opponents

N.B: This build is a work in progress and as such, is missing key features and may contain bugs and other errors. Please read the build notes below for more information…

Tsuro

#04

10/05/14

The objective of this build was to create robust AI that would be fun to play against (in the absence of
human opponents). This sprint also incorporates a number of tweaks and fixes.

  • Dragon Tile is in!
  • Explosion is out! It has been replaced with a more relaxed effect.
  • Gameflow is now much more robust
  • The shuffle animation has been updated so it is a little more abstract (and better looking).
  • You can chose between 3 different levels of AI by dropping a stone on a personality after you have placed your own stone.
  • “Clever” and “Tricky” AI will adjust their strategies based on the game mode.
  • The “Tricky” AI can take a while to place his tile (as he looks ahead two moves).
  • Sometimes Tricky can get stuck analyzing the second tile – this is hard bug to fix as it doesn’t happen very often… it will be fixed as and when it is next spotted.
  • If all human players are out, the AI will keep playing – an option to skip to the end needs to be added.
  • Long names do not display properly in the player tab.
  • New sound effects, based on fireworks, have been added.
  • The Thunderbox intro sequence is back in.

[unity src=”6682″]